AI Insights · Timothy · April 2023
Top 5 Racing Games on iOS in France: Q1 2023 Performance
Discover the performance trends of the top 5 racing games on iOS in France during Q1 2023, including weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 racing games on iOS in France showcased varying performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. saw its weekly revenue fluctuate, peaking at approximately $28.9K in the final week of December 2022, and experiencing a decline to around $12.8K by the last week of March 2023. Weekly downloads started strong at 14.1K in the last week of December but gradually decreased, with a slight resurgence to 12.8K in early March. The weekly active users showed some variability, starting at 101.6K and ending the quarter at 87.9K.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced a stable revenue trend, with a peak of approximately $13.7K at the end of January. Downloads fluctuated, starting at 7K in late December, dropping to around 1.8K by the end of March. Active users saw a significant decrease from 116.6K to 68.9K over the quarter.
Real Racing 3 from Electronic Arts had a varied revenue performance, with the highest revenue of around $10.2K in late December, dropping to $2.6K by mid-March. Downloads remained relatively steady, ranging between 2K to 3K throughout the quarter. Active users showed a slight decline from 18.9K to 16K by the end of March.
Asphalt Legends Unite by Gameloft displayed consistent weekly revenue, peaking at about $7.6K in early February. Downloads started at 6.7K in late December, fluctuating throughout the quarter, and ending at 4.5K. Active users saw growth from 14.9K to 16.3K in mid-February before stabilizing around 12.1K by the end of March.
Need for Speed No Limits, another title from Electronic Arts, had stable revenue trends, peaking at $6.2K in late January. Downloads varied, reaching a high of 4K in late January before declining to around 1.3K by the end of March. Active users fluctuated, peaking at 14.4K in late January and ending the quarter at approximately 7.5K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.